It wouldn’t be a sequel if PopCap didn’t come up with new zombies to kill and new plants to kill them with, and the game’s new characters are as enjoyable as the power-ups that they come with. Both Crazy Dave and the Siri-like talking truck Penny have their own form of background gibberish to accompany the on-screen text, which helps give each character a bit more life. The simple, soothing arrangements of the game’s stages make it easy to focus on the action, while zombie groans are creepily guttural. Zombies" games have always had great sound, and the sequel is no exception. The new game worlds help spice up the overall aesthetic, from the sandy tornadoes of Egypt to the wooden floors of the pirate areas. Even Crazy Dave has received plenty of new frames of animation, making him look, well. Even on an iPhone screen, we delighted in the rich colors and quirky movements of our peashooter every time it got ready to fire at a zombie. The visual difference between "PvZ 2" and its predecessor is instantly noticeable, as all of the game’s characters and stages are significantly more animated. Overall, PopCap made some significant upgrades to the game’s core formula, and we’ve never had so many different ways to knock down zombies with agriculture. Power Flick and Power Zap help give the game a "Fruit Ninja"-like immediacy, but we found Power Pinch to be a little less satisfying, especially on a small iPhone screen. After playing through a few stages of Ancient Egypt, you’ll be granted the ability to Power Pinch, Power Flick and Power Zap, which all allow you to defeat enemies with your fingers for a short time. Zombies" is built on a rhythm of planting and waiting, the sequel’s combat upgrades make the action more engaging. We had a blast experimenting with the various effects of the food, which, for example, makes the sunflower spill out an excess of much-needed sun and turns the peashooter into an infinitely satisfying machine gun for a few seconds. Plant food can be picked up from downed enemies or purchased with in-game coins, and the power-up has a different effect on each character in the game. Players can now acquire and use plant food in the middle of a wave, which gives a temporary boost to any of your active plants. Zombies 2" introduces a number of gameplay additions to shake things up. Users must defend each stage from waves of the undead, which grow more powerful as the game progresses. Zombies" is a tower defense game in which players must collect solar energy and use their points to strategically place a variety of combat-ready plants on their front lawn. Zombies" players will have no trouble jumping right back into the series’ familiar pick-up-and-play formula.
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